Many beings reach the Astral Plane through astral projection.
The distance one moves in the astral plane is 3 x its Intelligence score.
Movement on the astral plane is done by thinking.
Creatures on the astral plane don’t age or suffer from hunger or thirst.
These are gateways leading to other planes in the cosmology.
Color pools dot the landscape, looking like stars from a distance.
These are the few places where gravity can exist.
There are dead Gods floating in the Astral realm with a few chunks of rock.
For the most part, the Astral Plane is devoid of gravity.
Most of the Astral Sea is a vast, empty expanse.
The Astral Plane looks like a great, silvery sea that goes on in all directions.
If you’re going to run an Astral campaign, be sure that you’ve read up on the Dungeon Master’s Guide entry for the Astral Plane. For this reason, the astral plane doesn’t function like the Prime Material Plane. The Astral Plane is a realm of thought and dream. This is the first part in a series where I examine the super-trippy Dungeons & Dragons world-between-worlds known as the Astral Plane.
DM Dave 1 Comment on The Astral Plane Part 1: Welcome to the Astral Plane Posted in Campaign Settings